Press ctrl-backspace to bring up the console commands and copy/paste this code then hit enter. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. Once in the game, you can summon the console with control+backspace and enter your commands. Hovewer it requires other ships to provide for its logistical needs as it has no cargo capacity and is unable to meet its own skeleton crew requirements. The easiest way to go about fixing this would be to change all the names on the right-hand side to the left-hand side. How do I add a ship with multiple parts through console commands? Hello all. Complicated: Create a symbolic link of the mod folder in Starsector's mods folder without moving the folder itself. This mod adds allows you to build more buildings on a colony. I am using the newest version of Console Commands, running 0. If you're playing an older version of Starsector then you'll need to download an older version of the console mod as well. prometheus. 1. ii_ardea. Spawning Instructions. Console commands mod: "addstablepoint". As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. Get the console commands mod and give yourself the cash, crew, and resources to start a colony right away. Discuss modding Starsector here. An unofficial developer's console for Starsector. LazyLib is a library required by most other Starsector mods. Requires latest LazyLib. or and mod with industrial evolution it'll be in pretty much the same pathway. This may be an unpopular opinion, but if you've searched through the entire map and haven't gotten a ship or blue prints, you can use the Console Commands mod to spawn in the blueprint. 0. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. That will add a stable location at the player fleet's current position. Storageclear says the same thing. Brighter than the sun. I recommend you to re-download the mod it might fix it somehow. 2. 14 Lightshow. This is part of what makes starsector very mod-friendly, how easily and smoothly it can be tweaked and its exact functions looked into. The problem isn't getting back to my planet, it's just that hegemony is aware of cores. It's a vanilla feature, 200% mark up at a 1m cap and it's not limited to your blueprints, it's all vanilla plus most modded that doesn't go over the. Just whip open the file in the ships/hulls folder, and delete the unstable injector line under built-in hullmods. * Intros for Guardian and 0. ago. Our Vortex game extension has been updated since going from Early Access to Full Launch, allowing for general mod management through Vortex (this will auto-update and require a restart of Vortex). Once in the game, you can summon the console with control+backspace and enter your commands. Dunno if it's possible. starfarer. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod! Check starsector. On Linux, it's in the starsector directory. Use the console commands mod. scarface2cz. It has a command to add a set amount of ordinance points to all the ships in your fleet. Mods are listed in alphabetical order within their. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod!Check starsector. - ModInfo, shows detailed info about a mod, including what ships, fighter. You get the blueprint to make the ship instantly. I have created a small mod that adds some more commands to LazyWizard's console mod. I'm putting my last playthrough list as reference. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Essentially, the alias command allows you to chain together console commands. 0a 2022/02/16. An unofficial developer's console for Starsector. 95. Reply. Diable Avionics 3. 1a] Junk Yard Dogs – V 2. 1a-RC8) VERY IMPORTANT The game engine generates a single. You can do that without mods by going to the settings file (Fractal Softworks\Starsector\starsector-core\data\config\settings. Step 3. hold (in the past this only gave up to the skeleton crew requirement) - AddOfficer: - Added support for Reckless officers. . Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. Can take a while. the first are D-mods, or damaged mods which in starsector are. You can also spec out a Ziggurat how you'd like it, then use the "cloneship" command from this mod to make as many copies of it as you'd like. Took it from Nemo's Youtube channel which I also used as a minor way to learn wtf to do in the early stages of the game. Features Thus Far: A unique UNSC Faction. close. There are mods that do this properly, but if you want a quick and dirty fix without installing anything else: Open starsectorstarsector-coredatahullmodshull_mods. The only thing Starsector would benefit from releasing on steam would be even bigger modsYou can use the console command mod to just spawn the officers you want. (also QoL stuff like QoL pack, Captain's Log and Console commands) After that, I set up like idk, 5-6 faction mods like HMI, Xhan, prv, Kyeltziv, Interstellar Imperium, Scy, Diable, Magellan, Dassault-Mikoyan or ORA. As someone else has said, with the latest version of Nex, you can skip the story in character/sector creation. ago. I think supplying a exerelinFactionConfig with respective files should fix this. FYI there's a Linux-specific bug: the mod won't get past the loading screen due to the case-sensitivity with file paths. I personally refuse to use this mod's weapons for my fleet, because it invalidates other mod's weapons and ships. json file. fs. You. Premium. - turn them from a non-base faction into a full "normal" faction. Starsector > Mods > [0. 96a: - Support for Unknown Skies planet type change projects. Enjoy the Anchor HOWEVER i lurk here from time to time. 10 (lw_console) Hyperdrive 2. 6a Deluxe Player Flags Diable Avionics 2. r/starsector • Just did my first expedition beyond the Core Worlds. csv have a "," after them, and make sure. weapon_data. Do note, however, that it will not fully activate it (e. LordOhnose • 6 mo. in Re: [0. Russian by WhitePulsar (partial MTL) Chinese (TBD) Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. csv . . Reply MaddLlama14 • Additional comment actions. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. ago. With the command addspecial ship_bp valkyrie. magiclib`. 05. Console Commands is a mod, but I think you might be able to edit population growth in the settings. That command needs arguments to work properly, but the console should tell you that instead of returning an exception. Kirsala. However, there may be more mods elsewhere that anyone is welcome to introduce to r/starsector. java. Can just add skill points or reset things, even with the level cap. When you ave the console command mod, open it (for me it’s backspace to open it) and type: help. From there all you would need to do is write a script, or edit the Nex start, to give you a set of blueprints for your custom ships on selection of the independent faction start, or even just loading into game. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. 1a] Secrets of the Frontier (Prerelease 10. 12. IE this command: allweapons; storage. With our comprehensive installation and usage guide, you’ll be able to install and use [0. An unofficial developer's console for Starsector. 95. If you type storage, it open the abandoned terraforming station anywhere you are. (I only have 3 mods enabled -- 'Lazylib', 'Console Commands', and 'Speed Up' I disabled them this time so it only shows that line) I uninstalled and reinstalled the game but its still like that. When fully released, it will contain a significant number of handmade quests. e – Console Commands for Save Cleanup Mod, the choice for serious players seeking advanced features and customization options. you can get get the gown without console codes. Open up "campaign. iirc the code you're looking. 03 shots/second, 500 range, for 5 OP Minipulser: 50 kinetic damage for 50 flux, burst 10 shots/second, sustained 2 shots/second. Multi-threaded downloads. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. Re: [0. This effect can be superseded by other mods. All the above can be performed with no mods required, not even console commands. Starsector does not, by default, allow itself to be debugged (this is standard for the release/distributed version of programs). With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. Assets 3. I did this with a new game because I thought it was not save game compatible, same issue. hullmods. That is the only thing I can think of at the moment. High. The a replacement of the dc motor is included in the repair kit. Removed SpawnFleet command (will rewrite at some point in the future) New commands: - BlockRetreat, prevents a full retreat from being ordered by the enemy. OrganEntrepreneur • 1 yr. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. bat (on Windows) or . 10 « Reply #1075 on: June 08, 2021, 12:51:49 PM » So I'm having a bit of an unusual issue, when a skin of a ship with modules is added via command without specifying a variant, it doesn't have the modules which can cause a crash when the game tries to fix showing the module after applying. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded. ) Find the planet that you want to edit. There are no special effects on this mod except the fact that having various lights on your beams makes your ship a little bit more bright and less gloomy. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. But there is a mod that has a weapons dealer pop up in bars occasionally. More D-mods to ruin the lives of degenerate scavengers like you. check. I mean, if you want to just have infinite monies then enable dev mode (eg. VengefulJeweddit • 1 yr. Go to starsector r/starsector. I guess that's kinda Rimworld Reply reply. Updated to be compatible with Starsector 0. The old launcher used Swing, so certain UI classes that the combat pop-up relies on would already be initialized when it needed them. Many thanks. 04. 2D RPG/Trade/Fleet Combat Game. Buy space drugs cheap, sell high. Also all stats are left unchanged and its 500k to build. 2. Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. VengefulJeweddit • 1 yr. As always, this mod requires LazyLib. Customizable Star Systems. Can NOT be removed from games in which it was already used, but it can be fully disabled. 2nd, save, then try learning every skill in the technology tree to see if that fixes it. Her 7 Ryders: Bianca, Black Jack, Havoc, Liberty, Paladin, Phoenix and Seraphim are included, but not their pilots. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. with that, it's as simple as hitting ctrl+backspace and typing addcredits 100000, for example. Last Update: 06 May 2023. Drawback is, beyond optimal operating time, decrease in combat effect at 4x, and not compatible with hardened sybsystems. v1. and oh boy it is terrifying). Put it in the mods folder and make sure it's tagged in Starsector's launcher. The mod also allows you to make a brown Dwarf and Hypershunts. list specials. console command mod, type showloc in console ReplyAn unofficial developer's console for Starsector. The console commands mod on the forums seems to be what you're looking for. 05. impl. 12. With our. Make sure you’re doing it from the colony management screen. Just be aware that mods mess with seeding, so you want to look for vanilla seeds or a mod list and use those same mods to get that sector. It also adds dependency tags to mod_info. That's due to the rewrite of the game's launcher in the last Starsector update. I believe it's "survey /all" and everything is revealed. If you want to use this mod with LunaLib, make sure. 95a: AddXP no longer gives negative XP after you reach level 15. 1a RC3. An unofficial developer's console for Starsector. scripts` to `org. Automated Commands - Adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. It's a parody cause people keep posting that they found pristine nanoforges or UAF capital ships. 95. 0a 2022/02/17. It's nearly impossible to make more than the tiniest of changes without corrupting something. g. json. The other simple and modular way is to download the Console Commands mod, go to the planet you wish to install the item on and use the “AddCondition” command to edit the planet. 95. well in theory, it could be easy i think since console command does something like this. This is my Mod Pack for Starsector. Console command mod, enter planet, open console “removecondition decivilized” just without the “. Objectives are initially neutral and each side can take. All updates are save-compatible unless stated otherwise. You can command individual ships, or you can issue a command and appropriate ships will fill the order. I was using the industrial evolution mod - it adds a bunch of new buildings and conditions - just remove the non-vanilla conditions and the code will be perfect. Ran the game without Concord enabled, issue with text display is gone. Maybe drop the more difficult sector + console command mods (I did) unless you think you'll need them. feel free to suggest more names / name generators. Adds the Anarakis Reparations Society, a duplicitous quasi nation of privateers flying fragile, angular ships designed to avoid fair fights, and capitalize on unfair ones. Moasseman • 1 yr. 25 Mod, the choice for serious players seeking advanced features and customization options. ) Save your game. 6 and Starsector 0. - Using this command without arguments gives as many crew as your fleet can. However, some people avoid use of major god-mode-capable mods, such as deleting console commands in rimworld due to the temptation of using it to make things a bit easier being too great for many mortals to. ago. Put it in the mods folder and make sure it's tagged in Starsector's launcher. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this: Simply extract the zip into your mods folder and tag it in the launcher. json) and changing the value of maxColonySize. and the Console Commands mod which allows a lot more. Afterwards you should be able to get past the loading screen. 1a] Console Commands v2021. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. You can add/remove conditions with AddCondition and RemoveCondition, for example "addcondition farmland_bountiful". See the OPTIONS. Is it Possible to Mod/Change the maximum Stable Locations per system? as my question above, is it possible? & is it also possible to change the maximum we can add? Has worked perfectly for me in the past, not sure about current patch tho. Here is the modlist I've been using the last week or so after a day or two of vanilla games. Examples of SlowCR, Odyssey Mode (from the sector edge), and sensor strength boosts from Dark. e. For the moment I have to check if the latest version of the mod solves the issue. Still not easy. Just copy and paste it into console. It used to be called Starfarer. On the other hand, Ava. so unless you know how to spawn it manually using the Console Commands mod, it requires starting a new game to spawn. 04. -Combat Chatter. - Save Compatible, it fixes an issue where the players portrait will reset to its initial one when you reload a save/game. 05…so i added some new mod factions but i dont want to restart my game. Beware, ships that would normally not be recoverable that are forced to will often have 8+ dmods on it, making the removal of them cost like 5-10x the hull's base price. . For modders wanting to interact with the spoiler filter: simply add either a "HIDE_IN_CODEX" hint or a "restricted" tag to the relevant ship in. 95a] Beyond The Sector - Endless Randomized Systems. - to do that, just go through the. Its overridden version of List immediately returns if the mod's features are disabled. Go to starsector r/starsector. 0 14. Fractal Softworks\Starsector\starsector-core\data\config\settings. ago. 0 15. xml" using Notepad++. Use help AddOfficer for tips on how to use it. Installation: This is installed the same way as a normal mod. 3. Nothing shows up when searched, and listing all ships from the mod does not yield results either. This will list all the ships and their ID for spawning them. The commands. level 2. You can try the [MagicLib_listRequirements] command to see when they'll spawn. 10 Needs more info Priority: Not set: Needs more info: 1: Console Commands v2021. thefinn12345 • 7 mo. Elevate your Starsector gameplay with the [0. 1a] Starship Legends 1. csv tells the console where to look for these scripts (the class row) and how the player uses the command (command is what they enter to use it, syntax and help are shown by the "help" command, and syntax is also shown to the player if the command returns CommandResult. weapon file and a weapon_data. 04. You can spawn fleets with SpawnFleet. Combat Radar. o. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a different ID than their name). An unofficial developer's console for Starsector. 95. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. properties if you wish for it to use your actual mod folder). xml search "<playerOwned>true</playerOwned>" find the planet in question,you can see population number and things like if it has a nanoforge there may be a few things you need to. Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. Dev build (July 12, 2020) Pre-release. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. 5 extratential lanestate union 0. Sorry :c. In general I recommend against installing mods on your first playthrough, the game is complex enough as it is. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. An unofficial developer's console for Starsector. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". You might have to use it rather liberally, depending on what you're trying to fit, but it works great. You can also do multiple commands at once using the semicolon as a "breaker". You could set up temporary tech mining colonies and then abandon them. Uploaded: 12 Dec 2018 . July 23, 2022 Mods 0 Comments ClearCommands Download Integrated with Version Checker Requires Console Commands A small amount of additional console. Step 5: Press Enter. You can add/remove conditions with AddCondition and RemoveCondition, for example "addcondition farmland_bountiful". BAD_SYNTAX). 4. Fully fixed mission and campaign duplicate display; Fully fixed S-mod display issue; Added onInstall and onRemove interface; 2. properties if you wish for it to use your actual mod folder). However, I don't know how you'd do it in an existing scenario. Thx for any help or pointer. Added ReloadRadar console command (only if Console Commands mod is enabled) Battle progress renderer changes: - Allies have their own section of the bar Combat ship renderer changes: - Allied ships have their own color New campaign renderer: NebulaRenderer - Handles nebula and deep hyperspace, does not show hyperspace storms yet One last thing, you dont need the fancy gizmos to install to the terraforming shit if you plan on doing the fastbuild console command, just spam it and it shall be terraformed. If you don't use an IDE, simply run gradlew. 10 - Version 2021. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. ago. 64 Apex Design Collective 1. Awaiting the return of Console Commands author LazyWizard to the. 5 GB of memory for the JRE Heap. For modders wanting to interact with the spoiler filter: simply add either a "HIDE_IN_CODEX" hint or a "restricted" tag to the relevant ship in data/hulls/ship_data. There's a lot of commands you can issue, and some are more obvious than others. Download Links: mutually exclusive, only download one of these. Really handy for testing out fleet setups, since you only need to make the desired loadout once for each type of ship. Then just console command yourself all the money and points you need. The Console Commands mod has a command for that, "AddStoryPoints", and much more besides. 95a] Controllable Domain Mothership. With our comprehensive installation and usage guide, you’ll be able to install and use [0. under602known. You can set objectives in space or on other ship and capturable points. It can also be toggled in-game by using the Console Commands mod with its devmode. On Windows, it's in the installation directory. Also when you’re in debt you don’t have negative cash you just owe money so you can buy drugs. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. Tried with multiple stars in multiple systems. bat (on Windows) or . The commands. ago. Thanks, you helped me figure out the setmarketowner command. 258 Online. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. - Automatically log the location of Comm Relays located outside the Core Worlds. This is installed just like any regular mod. Re: Locked and Loaded - a Magic Bounty pack 0. Re: How to remove (s) mods / s-mods /smods. Not in vanilla,. Combat Chatter. zip file from the link above,. /gradlew (on Linux/Mac) in a command prompt or terminal and Gradle will do all of the work of compiling and assembling the mod for you. An unofficial developer's console for Starsector. I've been running the Beyond The Sector mod (as well as Nexerelin) in version 0. (The last time this happened to me was due to the fleet clearing mod wiping the Ziggurat; there's a way to get it back with runcode, but I'm too dead rn to get it back) added 108 first and last names to possible names for command nodes. Its the DIY planets mod, it allows for terraforming planets to make them better or worse(No atmosphere for Cata). First off devmode needs to be enabled, either via the console command "devmode" or via the settings file. 8. I did everything from step 2 and that didn't help, but if you could remind me where the secret station can be found I'll try again but from step 1 this. Simply extract the zip into your mods folder and tag it in the launcher. Additionally includes some campaign-level content. Updated to be compatible with Starsector 0. The mod also has a superboss that you can get legit and doesn't get weaker like the Ziggurat. Re: [0. From my experience, it reduced the amount of resources the game was using and I have an overall better experience. This can be done using Command Prompt or a tool such as Link Shell Extension . instead of manually adding save files yourself, i recommend using the Console Commands mod (and LazyLib, which is required for that to work). Console Commands at Starsector Nexus - Mods and community Description Files 1 Images 1 Videos 0 Posts 20 Forum 2 Bugs 1 Logs Stats Console. Compatible with all known mods. And there's an obscure InfiniteCR mod. The solution is obviously to use the console command mod and delete / scuttle ur original starting fleet, as the easiest method. An unofficial developer's console for Starsector. There's loverslab starsector mods? It's weird enough that rimworld has them but at least that game has sprites of the people that could do that kinda stuff. You want the: list ships command. e. Needs a console command for a simple bugfix, so you can blast their cities without repercussions and get everyone together to kill them. There is a mod that updates the JRE of starsector in the discord server. dev-2020-01-30. This mod adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. code not provided in this post. The Hypershunt Tap is a special item. If you open up the vmparams file in the Starsector/ folder, look for this:-Xms1536m -Xmx1536m And change it to:-Xms1024m -Xmx1024m Make sure that when save it, it doesn't add a . Ms. - Add GUI with multi-line text editing for writing Captain's Log custom messages. Legacy of arkgenesis [spoiler] So in console commands mod, every ship can be found inside its menu, even stations. Now, the problem would be the balance and being able to leave it around a planet to exploit. And Jangala will no longer have the habitable condition. 12rc1 (2022/01/16) Yes, these bounties would show in the console command. The following commands are added: SpawnStableLocation: Spawns a stable location in the current star system. - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can manually check for updates Bug fixes: - Fixed comparison of multi-digit patch/RC numbers to. This mod adds a developer's console to Starsector that can be summoned with control+backspace. 3445 Topics. Iirc its max size refinery + story point upgrade + special item (no atmosphere requirement in vanilla) + Alpha core +. I've looked into the console commands mod, but it doesn't look like it has a command for deleting entire systems. csv or something like that), then find its ID name there.